Solved: Sitting down on a chair

Started by johanvepa, Tue 19/03/2013 21:18:16

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johanvepa

Thanks. That cleared up an important issue.

and this piece of advice:
if (oChair.Graphic != sprite_slot_of_ego_sitting_in_chair) return;
REALLY helped me out in simplifying a couple things, like interacting with a plate thats either filled, empty or not there.

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