[SOLVED] Speech text position

Started by Matti, Sat 14/12/2019 00:08:58

Previous topic - Next topic

Matti

I realized that if a character's y-value is rather low (maybe 1/3 or 1/2 of the screen), the speech text is written lower than usual. Usually if the text doesn't exceed 3 lines it's shown above the character, but sometimes the lines are written all over the character. So it seems that the speech text has a boundary in screen height and cannot be displayed at the top of the screen. Is this correct? Is there a way to change that?

Matti

What I meant is this:



vs



I solved the issue using another font and a different lines spacing. The font's height was quite high.

Still, there's some space left at the top of the screen. I guess that's because of the default GUI bar in AGS.

Cassiebsg

Well, I'm sure that is coded into the template. By the wait icon I'm assuming you are using the Sierra template, and thus the top can't have text since that's where you have the top GUI.
There are those who believe that life here began out there...

Crimson Wizard

Quote from: Cassiebsg on Sun 15/12/2019 16:58:04
Well, I'm sure that is coded into the template. By the wait icon I'm assuming you are using the Sierra template, and thus the top can't have text since that's where you have the top GUI.

Not the template, the speech style is hardcoded inside the engine. It's a LucasArts-style speech behavior.
If you want a different one, then I'm afraid you'll have to script your own.

Cassiebsg

Oh, okay, never noticed a problem with it. Maybe it's due to me avoiding long sentences...  (laugh)
There are those who believe that life here began out there...

SMF spam blocked by CleanTalk