Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Drahcir on Sat 09/05/2009 07:00:16

Title: {Solved} Speech View - Stopping at first frame
Post by: Drahcir on Sat 09/05/2009 07:00:16
I'm relatively new to the program, having only tinkered with it a bit over the last few years, but I've decided to sit down and really make something. Here's my problem.

I have my speech animation tied to View 2, properly have it set to the same on my ego character. I have it set to Lucasarts style speech.

The text I have in the script is as follows, from what I got from a tutorial I was following.

{
  cEgo.Say("A blue cup.");
}

The text displays properly over my character's head, but the animation only plays the first frame. I've searched the forums all day to an answer to this issue, and only found threads that were 2-3 years old that either hit a dead end, or the person found an answer but didn't post what they did. Any assistance would be appreciated.


Edit: Solution was to turn off the lipsync option using the properties pane on the lipsync tab.
Title: Re: Speech View - Stopping at first frame
Post by: Khris on Sat 09/05/2009 11:26:21
My guess is that you have Lip-sync activated. Either deactivate it or put the letters in more boxes.
Title: Re: {Solved} Speech View - Stopping at first frame
Post by: Drahcir on Sat 09/05/2009 20:49:10
Problem solved. Thank you, that worked. I had a feeling it might have had something to do with the lipsync option, but I couldn't find a way to turn it off. I kept missing the properties grid. >_O