Hi
I am in the middle of a scene when I have come across a tech hitch.
The character has to jump on 3 flowers in correct order to get over a wall. I have set up a variable int for this and that works fine.
However, the character can still walk on the final flower so I am trying to stop walk mode to that area where there is a region and a hotspot unless certain condition (int).
Hotspot for Interaction if int correct and Region for action after.
I have tried 'AnyClick' to have a say that he can't jump that high but he can still walk there.
Any ideas ?
cheers
steptoe
Use a second walkable area and only turn it on after the player met the conditions.
Thanks LeKhris,
I did that and also added a region next to final flower (end of walkable 1) and I also on/off flower region area also..
cheers
steptoe