Hi,
I'm having a tug-of-war at the moment between a countdown timer and game paused when shown (gui).
Some gui's have Pointer only others show either LookAt or Interact only so I can't just disable all modes when gui's shown.
Game paused when shown does as it says on the tin.
Obviously it's a race against time and puzzle time plays an important part,
Is there a way around this to keep the countdown timer running?
Thanks if you can assist.
Cheers
EDIT: Something I really should have thought of: Enlarging the gui's to screen size to cover countdown timer gui and to stop all room interactions and not have to have PauseGame if shown :-[
Happy days (laugh)