[AGS 3.3.0 stable]
I just started a mockup game from the VerbCoin template, and changed its resolution to suit my needs (I don't think it's the cause of the issue but I'd rather mention it).
- when the character is not walking, he's at normal size.
- When the character is walking, the walk cycle gets scaled up (x2). That shouldn't happen!
To be sure that wasn't caused by the initial resolution change (I know it's rarely a good idea to do that after importing some assets), I created a brand new room, re-imported all sprites, recreated the walk view.
But the issue is still there. I suspect it's caused by some general setting, but I wouldn't know which one.
As usual: Spent 30 minutes trying to find the solution. Found the solution 1 minute after posting.
The resolution was wrong in the sriptes' properties (except the very first one for some reason). When I re-imported them while troubleshooting, I did "re-import from source", so that kept the wrong setting. SOLVED.