Game doesn't compile after generating translation file

Started by HandsFree, Mon 29/04/2013 17:50:25

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HandsFree

I created a translation file French.trs and sent it to a translator. But now the game won't compile anymore because the tanslation has not been done yet.
So I placed the file somewhere else, but then the editor won't even start.
How am I supposed to work on the game while the translation is being done?

thanks

Khris

Move the file back, open the game, then remove the translation inside the project tree.
But: did you remove the translation source in order to send it? If so, why? Just copy it instead. AGS should compile fine as long as the source is there, no matter if it is missing all the translated lines.

Also, shouldn't you let people do the translations only after the game is done? (Unless all you're doing is replacing placeholder graphics or something like that.)

HandsFree

#2
If I remove the translation inside the project tree, will I be able to use the file the translator is going to send me?

This is the King's Quest 4 demo. It's released but of course there's already reason to fix things, so I did that. But then the game would not compile, apparently because there's a trs file without translated lines. So with the editor open I renamed the file and then I could compile the game. But now I can't open the project anymore in the editor because the trs file is missing (so I renamed it back and it doesn't compile).

The error is "Translation French.trs did not appear to have any translated lines. Make sure you translate some text before compiling the translation."

Khris

Oh, ok, well one should be enough. Just put anything in one of the empty lines for now.

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