Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Adrian on Mon 13/08/2012 14:25:34

Title: SOLVED:VerbCoin Template: Starting in a different room than 1 disables inventory
Post by: Adrian on Mon 13/08/2012 14:25:34
Hello,

first of all, I'm sorry for double posting this, but the Modules & Plugins thread I put this in doesn't seem to have any watchers any more.
(http://www.adventuregamestudio.co.uk/forums/index.php?topic=32745.0)

I have a litte issue with the built-in VerbCoin Template:
When I set the player character's starting room to a different one than 1, I'm not able to open the inventory item. Right click has no effect then.

I'm sure this is a minor issue. Can anybody tell my how to fix it?

Thanks!
Title: Re: VerbCoin Template: Starting in a different room than 1 disables inventory
Post by: Khris on Mon 13/08/2012 14:40:29
I don't know what the problem is, I created a new game using the template, added a second room, set the character to start off there and could open the inventory just fine.
There's nothing in the template's on_mouse_click that checks the room the player is in, and there's no event code in room 1 at all (which might have done additional setup that's now omitted).

Whatever the reason, it's specific to your current implementation, and there's probably no way for us to figure out what's happening without taking a look at the source files.
Title: Re: VerbCoin Template: Starting in a different room than 1 disables inventory
Post by: Adrian on Mon 13/08/2012 15:32:36
Yes, that's what I suspected. I guess I have to start all over again and watch my changes step by step.

Thank you for having a look at it, Khris!

Title: Re: VerbCoin Template: Starting in a different room than 1 disables inventory
Post by: Adrian on Fri 31/08/2012 17:21:12
In case anyone runs into the same problem:

The actual issue has nothing to do with the player character's starting room. It's this:
If you change to a room where the ShowPlayerCharacter property in the room property grid is set to false, the inventory item will not show up any more, even if you change back to a room where the property is set ot true.

I avoid the issue by using the player.transparency command instead.

I'll post this in the VerbCoin Template thread as well.