REQUIREMENTS of a game made with AGS

Started by Videojuegos_Fermin, Fri 14/07/2017 12:36:49

Previous topic - Next topic

Videojuegos_Fermin

Hi my Friends!

I'd like to know what are the mínimum requirements to play a game made with AGS. For example, a game I just finished few days ago which is:
*Total sprites: 228
Sprite folders: 4
Total views: 25
Total GUIs: 9
Items: 23
Characters: 6
Dialog topics: 5

*Backgrounds and characters are designed with microsoft Paint.

*376 MB (the game includes voices and a soundtrack).

I've already tested it and it Works with Windows 7 and 10 for sure. If it would be possible, need to know:
Mínimum requirements of:
*CPU
*OS
*CPU speed
*RAM, memory
*Free disk space
*Video Card

Game ("Symploké: La Leyenda de Gustavo Bueno") is available here.

Thank you very much!!!!


Click'd

#1
Depending on the resolution it could be similar to these:
http://store.steampowered.com/app/283880/Heroines_Quest_The_Herald_of_Ragnarok/
http://store.steampowered.com/app/416250/Tales_PC/
http://store.steampowered.com/app/395250/The_Adventures_of_Fatman/

QuoteMINIMUM:
OS: Windows XP or Vista
Processor: Intel or AMD CPU
Memory: 512 MB RAM
Graphics: DirectDraw or DirectX compatible card
DirectX: Version 9.0c
Storage: YOUR AMOUNT HERE
Sound Card: DirectX compatible sound card
Additional Notes: Mouse, keyboard

Quote from: Videojuegos_Fermin on Fri 14/07/2017 12:36:49
Game ("Symploké: La Leyenda de Gustavo Bueno") is available here.
If you meant this to be a link: It isn't.

Videojuegos_Fermin

Thank you very much from Spain, man!!;););)

Click'd

You could go even lower. Though absolutely nobody should run Windows ME anymore.

http://store.steampowered.com/app/336130/Shardlight/
QuoteMINIMUM:
OS: Windows ME or higher
Processor: Pentium or higher
Memory: 64 MB RAM
Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
DirectX: Version 5.2
Storage: 2 GB available space
Sound Card: All DirectX-compatible sound cards

Khris

The system requirements as per the manual are found here: http://www.adventuregamestudio.co.uk/manual/ags3.htm
They look slightly outdated, but given how low they are, that shouldn't be much of an issue.


CrashPL

One thing that also should be remembered is, quoting
Quotegame speed is affected by many factors, including how many objects/characters are on the screen, whether background music is playing, the complexity of your scripts, and more.

Zniw Adventure (640x480), being my best example, does suffer from framedrops and sound stutter (nothing terrible, but is noticeable), when larger animations or large animated GUIs are being shown, on a 1GHZ/512 MB RAM/128 MB graphic card configuration. The same settings on 1.2 GHz, 512 MB of RAM and 256 MB gfx card seems to work just fine.

So yeah, you might get some clues and insights from us, but the best way, as the manual stated, is to simply test the game on different computers and check how it behaves. ;)


SMF spam blocked by CleanTalk