Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Sektor 13 on Sun 22/01/2012 13:42:30

Title: Sound not playing
Post by: Sektor 13 on Sun 22/01/2012 13:42:30
I have a problem with playing some sound in GLOBAL SCRIPT:

I got a character that eats something in his enventory - with crunchy sound :)
I tried this in "sound free" room - so it should be the only sound playing

Script:
**************************
if (player==cNeznanec) {
  cNeznanec.Say("MMm.");
  aVeveria_je.Play(eAudioPriorityVeryHigh); // eating
  cNeznanec.Animate(12, 8, eOnce, eBlock);
  cNeznanec.LoseInventory(iLectovoSrce);
  cNeznanec.Loop=1;
  Wait(40);
  cNeznanec.Say("text.");
  Wait(40);
    aNeznanectrebuh.Play(eAudioPriorityVeryHigh); // another sound effect)
    Wait(20);
  cNeznanec.Say("text.");
  cNeznanec.Say("text.");
  while (cZaseka.Room!=cNeznanec.Room) Wait(1);
  cZaseka.Say("text.");
  cNeznanec.Say("textl.");
  cNeznanec.Say("some text.");
  Wait(10);
  stranisceneznanec=1;
}
*************************

Everything works fine, except i can't hear any sound.
If i use sound in the characters VIEW-FRAME it works fine.
Title: Re: Sound not playing
Post by: Khris on Sun 22/01/2012 14:28:49
Try this:
  AudioChannel*ac = aVeveria_je.Play(eAudioPriorityVeryHigh); // eating
  ac.Volume = 100;


Did you set the same sound as Viewframe sound?