Change dialogue second time around...

Started by , Sun 18/05/2003 14:21:12

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Keller

k, here's basically what i want to do:

character 1 needs info from character two, but character two won't talk
character 2 needs to "pursuay" chracater two,

how do i get the new interaction to play an animation then have character two change his dialogue after the event?

Scummbuddy

Check out global ints in the manual.  Have a check (If statement) before the dialogs.

Let us know.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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