Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: oskargunn on Thu 18/09/2014 18:17:38

Title: Speech bubble
Post by: oskargunn on Thu 18/09/2014 18:17:38
Does anybody know of a module for speech bubble or basic speech box?
Title: Re: Speech bubble
Post by: Crimson Wizard on Thu 18/09/2014 18:22:11
Have you tried choosing "Sierra-style with background" speech style in General Settings?
Or do you need something more customizeable?
Title: Re: Speech bubble
Post by: oskargunn on Thu 18/09/2014 18:50:08
I would like something customizable.

I already have a sort of GabrielKnight style dialog system when Ego is talking to someone.
But I would like to have Ego's speech to be in a bubble whenever I look at an object or something like that, since the font is a bit unreadable. Aniother option would be outlining the font.
Title: Re: Speech bubble
Post by: Billbis on Thu 18/09/2014 19:21:00
This French module (http://adventuregamestudio.fr-bb.com/t1212-phylactere), Phylactère, is well reputed.
Title: Re: Speech bubble
Post by: oskargunn on Thu 18/09/2014 20:40:00
Sounds interesting :)

I tried importing the module, but when I use it the compiler says Undefined token 'Phylactere'   :/
Title: Re: Speech bubble
Post by: Khris on Thu 18/09/2014 21:55:34
We'd need sliiiiiiiightly more details than that.
How did you import the module, does it appear in your Scripts node, is it above the GlobalScript, how and where did you try to call it?
Come on, give us something to work with here.
Title: Re: Speech bubble
Post by: oskargunn on Thu 18/09/2014 22:23:47
It works now :)   
It was the way I called the script that was the error. I failed to call it trough the character functions, like this  cEgo.Phylactere("Hello");
Has anyone used this script in high resolution ?


Title: Re: Speech bubble
Post by: oskargunn on Fri 19/09/2014 01:11:51
Actually what I would like to do is to create a transparent box under the text that is spoken, to make the text more readable.
Can anybody point me to the right direction for that? :)