I know its probably very obvious, but, how?
Quote from: Me, last time you asked this
You mean the black and white box when you call Display("text"); (or 'Display message' from the interaction ediitor)? You need to create a custom Text Window GUI - look up "Customized Text Windows" in the manual.
The Manual Entry Titled 'Customised Text Windows' (http://www.adventuregamestudio.co.uk/manual/TextWin.htm)
(Note that 'Foreground Colour' has been changed to 'Text Colour' on the properties tab.)
Which is also quoted in the BFAQ (http://bfaq.xylot.com/#guis14).
Okay,
When my speech works, it is just red outlines text, I was wondering how to get them to appear in the textboxes, not to change the textboxes. I have already done that.
Right, sorry, I though you meant how to change to box it appears in.
On the 'General Settings' window, change the Speech style option to Sierra-style w/ Background.
I have tried that, but it didnt work... Oh well, I will try again when I get back from school.
Obvious thing to check, but does your character have a speech view? Without one, speech will just be displayed like LucasArts-style speech (above the head).
Sierra-style is a 'portrait' of the speaker at the top of the screen, with the text next to that. If you want the text displaying in a GUI abover the characters head, take a look at the Character.Think command - it may be nearer what you want.
Nope, it worked! Thanks!
But now, it only shows one line of the dialog...