How do I go about changing the position of .think .say pops up at?
You mean like using .SayAt(int x, int y, int width, string message) (http://www.adventuregamestudio.co.uk/manual/Character.SayAt.htm) which is in the manual directly after .Say...?
You can't repositon .Think though, afaik. You'd have to do it yourself using a GUI or DynamicSprites.
Ah ok.
I have the "Custom Thought Bubble" set to a gui I made, Is there a way to to make the text display a wider bubble(So more text show ups width wise).