Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: EchosofNezhyt on Tue 26/06/2012 08:04:26

Title: Speech Position.
Post by: EchosofNezhyt on Tue 26/06/2012 08:04:26
How do I go about changing the position of .think .say pops up at?
Title: Re: Speech Position.
Post by: Khris on Tue 26/06/2012 10:20:20
You mean like using .SayAt(int x, int y, int width, string message) (http://www.adventuregamestudio.co.uk/manual/Character.SayAt.htm) which is in the manual directly after .Say...?
You can't repositon .Think though, afaik. You'd have to do it yourself using a GUI or DynamicSprites.
Title: Re: Speech Position.
Post by: EchosofNezhyt on Tue 26/06/2012 11:52:01
Ah ok.

I have the "Custom Thought Bubble" set to a gui I made, Is there a way to to make the text display a wider bubble(So more text show ups width wise).