Maybe sounds like a dumb question but....
Before, in AGS, was the archive order to Compile the Speech.vox. Now are the "make voice script..." o "auto-number speech...", what don't interest to me. At least by the Description.
My game has the 2/4 voices now.
But I prove to put new speeches (Speech\har01.ogg, for example) in the game, And it seems like the Speech.vox doesn't autocompile with the game. For this I'm searching the way to compile the speech.vox in 3.0.1.
Possibly It have a Easy solution, but I don't find in the help file how to compile the speech.vox
My guess is: Menu -> Build -> Rebuild all files
Yeah, I did it before. Don't work. U_u
Hmm are you sure the speech files are named correctly?
As diferent examples of my script...
character[HAR].Say("&1 Escuadron Delta, os presento a la Teniente Blame, AIE, que nos acompanyara en nuestra nueva mision de entrenamiento de patrulla alrededor de Coriaxi VI.");
cHar.Say("&5 <tos> Muy bien. Primera diapositiva");
And the files:
HAR01.ogg
HAR05.ogg
And this is not case sensitive... The files of ego ar EGO01.ogg, and the scriptname cEgo ...
I do the same to do the files this time and the first time one year ago, use the same program to convert from wav to ogg....
I only could think that the speech.vox has'nt got compiled.
And I rebuild all files and Build Exe a lot of times.
Solved..... For some reason I thinked that before the ten (10) numeration, the numbers goes 01, 02.... And I had been incapable of see the others archives as EGO1, my eyes says EGO1 and my brain had read EGO01 xD
I'm having a lot of stupid problems since one year that not touch the program and found the 3.0.1 xD