Slightly confused.. DrawMessageWrapped

Started by mikesdk, Thu 18/09/2008 14:38:17

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mikesdk

I was looking through the manual to see if I could come up with a clever way to make multi colored credit texts when I stumbled across DrawMessageWrapped. Great! I think, but then I notice.. It doesn't take a string input but an integer referrring to a... room message? Seeing as I'm using AGS 3.0.2 I am therefore somewhat puzzled, as I thought global AND room messages were done away with for good... How do I define a Room Message? Or better yet, why doesn't DrawMessageWrapped take a direct string input?

Mike

EDIT: Okay I found out where to do the room messages, but I think it would be best to do away with the backwardness of this function, in line with how DisplayMessage was changed to the much simpler Display.


mikesdk


Oops, missed that one. But that leads me to the question: if DrawStringWrapped exists, why is the other one there with it's "obsolete" implementation?

Khris


Pumaman

Global messages are obsolete and were removed, but room messages still exist. You can find them by opening a room, going to the Properties pane, finding the "Messages" entry and clicking the "..." button.

They are still useful on occasion, in particular because if you wanted a very long string it might exceed the script editor's line length limit.

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