Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: agsfellow on Thu 19/06/2003 23:53:06

Title: Spoken Voice with Global Message
Post by: agsfellow on Thu 19/06/2003 23:53:06
Can you use the &1 syntax with the Global message to get the player to say something aloud from a wav file about an inventory object.  If not how do most people do this? Thanks for your time.
Title: Re:Spoken Voice with Global Message
Post by: evilspacefart on Fri 20/06/2003 03:18:13
I think you can just run a script and use DisplaySpeech() instead.

eg:

DisplaySpeech (EGO, "&1 Who is the boss of you?");
Title: Re:Spoken Voice with Global Message
Post by: agsfellow on Fri 20/06/2003 06:09:22
Thanks evilspacefart.  Just starting out I hadn't even ran across display speech.