Can you use the &1 syntax with the Global message to get the player to say something aloud from a wav file about an inventory object. If not how do most people do this? Thanks for your time.
I think you can just run a script and use DisplaySpeech() instead.
eg:
DisplaySpeech (EGO, "&1 Who is the boss of you?");
Thanks evilspacefart. Just starting out I hadn't even ran across display speech.