Ok, I'm sure this has been asked before, but I was unsure if I should bring up a zombie thread, so I'm taking the risk and staring a new one.
I'm making a small game for the on-going MAGS and I came across an oddity.
> My game files, when compiled, are almost 160 MB!!!
The reason seems to be the sprite file, although the images themselves (all .png files, most with alpha channel) are less than 6 MB before they are imported into AGS.
When I use winrar to pack the game, the whole thing becomes less than 1MB (that's right, from 160MB to 1MB).
Is this normal and is there anything I could/should do to reduce file size?
enable sprite compression in the general settings of your game.
By default AGS stores sprites completely uncompressed which can make them *huge*
the compression is lossless though just like png compression.
I read in the old thread about sprite compression. I enabled it and rebuilt all game files, but there was no effect. Do I need to do something else to activate it?
in the older versions of the editor (pre-3.2 i think) you had to add a new sprite and *then* recompile to get it to take effect.
Finally got home from work and tried this. Yes, adding a new sprite worked and the graphics file is now back to about 5MB.
Thank Calin!