Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: AmyRose on Tue 21/04/2009 23:21:31

Title: Sprite Sheet Advice
Post by: AmyRose on Tue 21/04/2009 23:21:31
Ok, So here's my problem, I have a sheet with sprites on it that i wish to use in a small testing game (to get the jist of using the AGS editor etc etc) namely this sprite sheet http://tsgk.captainn.net/sheets/gameboyadvance/sonicadvance3_amyrose_sheet.png
But basically I was wondering how I could import this as multiple sprites, rather than it automatically assuming the sheet is just 1 huge sprite.
I have done a search for this but could not find the answer I was looking for, I hope that someone could help me on this topic.
Title: Re: Sprite Sheet Advice
Post by: RickJ on Tue 21/04/2009 23:48:44
Open the help file and type "import" into the index filed and then click on "Importing your own sprite graphics"
Quote from: Manual, Importing your own sprite graphics
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Tiled sprite import

You may have noticed a checkbox called "Tiled sprite import". Some people find this a useful way of importing many frames of a character's animation at once.

In order for this to work, you need to have all your sprites lined up on your source bitmap at even intervals. Then, use the "Import from file" option and import it as usual. Check the "Tiled sprite import" box, and select the upper-left frame.

When you click the left mouse button, the selection rectangle will become un-filled and now you can drag the mouse to define how many frames to import - they'll all be enclosed by selection rectangles. Once you have the correct number, click the left button again and they will all be imported.

Title: Re: Sprite Sheet Advice
Post by: AmyRose on Wed 22/04/2009 14:22:34
Thanks, I had realised i'd mistyped the search in the help section