Walking animation: Can I skip the 1st frame? (SOLVED)

Started by alkis21, Tue 30/05/2006 20:07:04

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alkis21

Is there any way of creating a walking animation by skipping the first frame (the one that's used as 'standard' view) when walking?
I'm trying to create a walking animation for my photorealistic characters. I was able to do so just fine for the up/down walking, but the left/right seems to be a problem because of that damn first frame. If you observe a human walking, you will notice that they never assume the "standing" position (legs still, arms dropped to the sides) during their walk. Therefore, my animation looks flawless until it ends and uses the first frame again.. there's an inevitable little "jump" that spoils it.
Can this frame be skipped in any way?

My second question is, do I understand correctly that the "Run the next loop after this to create a long animation" does not apply to walking animations? I mean, whether I click on it or not, Loop 0 is 'down', Loop 1 is 'left', Loop 2 is 'right' and Loop 3 is 'up'. It's a pity because I would prefer to use 30 frames instead of 20.

Thanks in advance.

Adamski

AGS never uses the first frame when playing walking animations, it loops back to frame 2. You must be doing something unusual if this isn't happening for you.

alkis21

That was weird..  :-\ I inserted a temporary sprite in frame 1 to test it and you are right, it is not used. There must something else that's making my animation look wrong. I'll keep experimenting, thanks. What about my 2nd question?

Adamski

#3
QuoteMy second question is, do I understand correctly that the "Run the next loop after this to create a long animation" does not apply to walking animations?

I can only assume so, due to the above reason. 30 frames for a walking animation is overkill though!

alkis21


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