Hello
I've got a problem with animating a character. First of all, I need the character to animate while standing (Iťs a flying bird) and secondly I need to delete the "down" loop, so the bird can fly down onley diagonally. I know this must've been asked many times, but I can't find it. Really thank you for your help.
First question, you need to use Character.SetIdle(...), with a delay of 0 (See this BFAQ Entry (http://americangirlscouts.org/agswiki/index.php/Scripting%2C_Code_%26_Interaction#Having_a_character_continuously_animated_in_the_background) and/or this Manual Entry (http://www.adventuregamestudio.co.uk/manual/Character.SetIdleView.htm) for more details.)
Second question, I'm not sure. I think there's a way to only use left & right loops, but I don't think you can force it to only use diagonals - other than making sure it's path always takes it diagonally, obviously. Turning off 'Characters turn before walking' on the 'General Settings' window might help, as well. Why do you need to eliminate the down loop, particularly?
I just thought it would be better if the bird wouldn't fall directly down, I thing it looks a little strange. But if it was too complicated, I could make the fly down animation. Really thanks for the solution of the first problem.