Undefined token and disappearing objects [Solved]

Started by Lewis, Sat 27/10/2012 10:19:50

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Lewis

I don't know if this is a beginners' technical question or an advanced technical question, really, but something weird has happened with my objects.

They're all listed perfectly within the objects drop-down for each room, but when I try to call any of them in the script I get an undefined token message.

The objects also aren't appearing in any code auto-complete. Inventory items, characters, dialogs, everything else - all working fine, appearing as normal. But the script seems to think all my objects have gone.

And I have literally no idea how to get around this.

Hopefully these images will help to illustrate:

http://lewisdenby.files.wordpress.com/2012/10/ags-problem.png - Undefined token message, even though oTiedBedding is clearly defined.
http://lewisdenby.files.wordpress.com/2012/10/ags-problem-1.png - In global script, characters are right there in the autocomplete list...
http://lewisdenby.files.wordpress.com/2012/10/ags-problem-2.png - ...but there's no sign of objects.

Now, I'm not sure what/if I did anything to cause this problem. Last time I launched the game from the editor, a few days ago, it was fine. Then I went in today and fixed two small bugs, tried to launch again to test... and this.

Any ideas? I really could do to get this fixed as soon as possible.
Returning to AGS after a hiatus. Co-director of Richard & Alice and The Charnel House Trilogy.

Andail

You're calling the objects from the Global script using their object name, which won't work. Use the object ID number instead. (Only use oTV and similar within the room)

Lewis

#2
Well, I wondered about that as well, but calling objects by their object name has worked fine for me for the past 12 months, and I appear to have fixed the problem again by simply undoing the minor bugfixing I did before. Now I need to work out what it actually was that went wrong...

EDIT: Wait, hang on. Hmm. Maybe I'm going absolutely mental. Let me study the script for a minute.

EDIT 2: Minor brain fart there. Of course you can't call object names from the global script - and nor have I been trying to for the past 12 months. What happened is I C&Pd some code from the room script to the global script without noticing that there were an errant couple of object names in there. Replaced with object[id] and it works fine.

Solved! Fixed! Head banged repeatedly against the wall, and no progress whatsoever made today!
Returning to AGS after a hiatus. Co-director of Richard & Alice and The Charnel House Trilogy.

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