Strange Speech View Errors (*SOLVED*)

Started by Jared, Tue 05/05/2009 12:07:08

Previous topic - Next topic

Jared

Hey, I'm carrying on with a script that somebody else has made that's entirely different to my style - he uses lockview and animate functions for everything, including speech. Because this is cumbersome and would make conversations nearly impossible I've changed the characters to have speech views... but now when I set characters to say something a duplicate version of that character appears on the screen in a different position (leaving the normal view on screen and idle) and sometimes with the completely wrong loop.

I've looked through all the settings and have been scrounging through the scripts but I'm a bit clueless - what on earth could cause this error? I was wondering if it could have something to do with the amount of lockview commands, but the function doesn't seem to have anything to do with fixing the character's place and then that doesn't explain why a duplicate wouldn't be in the same position...

Any ideas at all?

GarageGothic

Are you using Sierra or LucasArts style speech? To me it sounds like you're intending to use LucasArts speech, but what is in fact running is Sierra style.

Jared

#2
Ah.. it's set to 'Alternative' so that probably is the issue...

Thanks for that, I had no idea where to begin looking..

EDIT: Yes, works perfectly now! Thanks a million for the prompt advice..

GarageGothic

You're very welcome. Glad to hear it worked!

SMF spam blocked by CleanTalk