Switching Objects on/off in dialog

Started by Duckbutcher, Wed 10/01/2007 15:28:07

Previous topic - Next topic

Duckbutcher

Hi guys, title says it all really. How do I switch an object on or off after a particular dialog option is chosen by the player? Also, how do I set a variable value as a result of a dialog option? Thanks.

Akatosh

*cough* MANUAL! *cough*

Seriously, look up "Dialog" and you'll find exactly those questions answered.

strazer

I think the dialog script commands are a bit hard to find, they can be found in the Tutorial section > Setting up the game > Conversations

The run-script command can be used to execute any normal script code from within a dialog option. Search the forum for "dialog_request" if you need more examples on how to use it.

Ashen

The manual section is a little hard to find, and somewhat vague. However, it is meantioned in the BFAQ as well as on the forums (several times).
I know what you're thinking ... Don't think that.

SMF spam blocked by CleanTalk