talk to stuff

Started by Alen101, Sat 10/10/2015 22:19:15

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Alen101

Can i make the player have always the same answer to stuff that i dont want the player to talk to?

heres an example:
talking to other character: player"Hey", other character "hello"
talking to a table: "i cant talk to that!" 
talking to a picture: "i cant talk to that!"
talking to a wall: "i cant talk to that!"

always saying "i cant talk to that!", to the stuff i will not allow the character to talk to?
like a recurrent speech in all the objects the player cannot talk to?

Jack

Have a look at unhandled_event in the manual. It's declared in the global script and executes whenever there is no other script assigned to an event.

Usage: unhandled_event (int what, int type)

Where:

Code: ags
WHAT TYPE Description
  1    1   Look at hotspot
  1    2   Interact with hotspot
  1    3   Use inventory on hotspot
  1    4   Talk to hotspot
  1    7   Pick up hotspot
  1    8   Cursor Mode 8 on hotspot
  1    9   Cursor Mode 9 on hotspot
  2    0   Look at object
  2    1   Interact with object
  2    2   Talk to object
  2    3   Use inventory on object
  2    5   Pick up object
  2    6   Cursor Mode 8 on object
  2    7   Cursor Mode 9 on object
  3    0   Look at character
  3    1   Interact with character
  3    2   Speak to character
  3    3   Use inventory on character
  3    5   Pick up character
  3    6   Cursor Mode 8 on character
  3    7   Cursor Mode 9 on character
  4    1   Look at nothing (ie. no hotspot)
  4    2   Interact with nothing
  4    3   Use inventory with nothing
  4    4   Talk to nothing
  5    0   Look at inventory
  5    1   Interact with inventory (currently not possible)
  5    2   Speak to inventory
  5    3   Use an inventory item on another
  5    4   Other click on inventory

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