Talkie Dialog Hanging

Started by Bavolis, Wed 20/06/2007 03:44:24

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Bavolis

Hi, I'm making good progress with the engine - I almost have a demo ready and the second room is coming along nicely - but I hit a small snag. I should be able to announce something very soon, but first I need to get this resolved:

I got the speech files to work fine - they now play the length of the mp3 file and you can click to abort them, but I'm having a problem when a second character replies to the first one. I tried it using basic interaction and had the same results as how I have it now (as a dialog). The first line is perfect, but the second line plays the text, plays the full mp3, and then just hangs there on screen until you click. I tried to find a reason why in the help files, and did some forum searches for things like "dialog hangs," but couldn't find what I was looking for. Any input would be greatly appreciated!

Here's an example of what I have in the dialog:

// dialog script file
@S  // dialog startup entry point
OSIRUS: &7 Hey down there! That looks very painful!
GRILL: &1 It's not so bad, really... Once you get past the initial amputation.
stop

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