talking animation on only sometimes

Started by Anarcho, Wed 23/03/2005 18:40:36

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Anarcho

I've been experiencing this strange problem where the main character and npc talking animations only work SOMETIMES.  For example, the talking animations usually work fine for characters when the EGO initiates a conversation with them.  However, when the EGO looks at an object or npc, and the npc talks in response, the talking animation doesn't work, even when the message is coming from that character.  Additionally, during the opening cutscene the main character and an npc talk but their talking animations don't work. It used to work fine, but now it doesn't.

Is there an easy explanation for why this couple be happening?


Goot

Go check your views and make sure that all the loops have the right frames. You could only have a few of the loops right, so that the talking view only works if the character is facing a certain direction. Also, if you're using DisplaySpeechBackground, it won't play the talking animation.

Anarcho

I'm actually using DisplaySpeech when this becomes a problem.  When I use DisplaySpeech the talking animation doesn't run.  Is that normal?  How can I display speech as spoken by the player with the talking animation?


Candle

It should work ?

Code: ags
Example: 

DisplaySpeech (EGO , "My name is ego");

will display the message above the character's EGO head like the LEC games and play the character's talking animation.

Anarcho

It should but it doesn't.  As my game is getting larger and larger I keep encountering wierd things like this, and I always wonder if some code somewhere has effected something else.  Maybe a beta tester or some other kind soul can figure it out for me when it gets to that.


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