Hi
I have set the default talking animation in which charachter looks to the right...
is it necessary to create another talking animation in which charachter looks to the left an call it whith "setcharachterspeechwiev" each time, or is there a command like (facelocation) that automatically flips the animation?
thanks
All you have to do is click on "Normal" under each frame in the view manager. You'll see what happens next... ;)
so... it is necessary to use 2 differents talking animations (for left and right side.... simply created whit "filpped" option in views window) and call them each time........ isn't so ? ::)
tnx
whatever direction the character was facing when the dialog command was called, will be the direction the character will speak towards. You can use the "FaceCharacter" or "FaceLocation" command, to definitly control which direction they face.
hi scummbuddy...
I've tried for a lot but it doesn't work :'(
in my speak animation main character looks to the right
during gameplay, even if he's facing left side or even if I call facelocation function, the talking animation (called by DisplaySpeech scirpt) is still facing right side .... :-\
pheraps I am wrong with some game settings?
help please
In the speaking view for your talking animation, you'll notice that besdie each loop it says "Left", "up", down, etc. You need to fill the 4 views for these direction with your character talking, facing in the appropriate direction. That way, the move from standing to talking should be seamless.
Thank you SSH .... now it works 8)
I was wrong because I created only 1 loop animation...... not filling all the necessary wievs......
Thank you again