Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Sat 03/04/2004 16:41:41

Title: talking animation tips
Post by: on Sat 03/04/2004 16:41:41
Hi

I have set the default talking animation in which charachter looks to the right...

is it necessary to create another talking animation in which charachter looks to the left an call it whith "setcharachterspeechwiev" each time, or is there a command like (facelocation) that automatically flips the animation?


thanks

Title: Re:talking animation tips
Post by: rtf on Sat 03/04/2004 16:51:34
All you have to do is click on "Normal" under each frame in the view manager.  You'll see what happens next... ;)
Title: Re:talking animation tips
Post by: on Sun 04/04/2004 14:27:10


so... it is necessary to use 2 differents talking animations (for left and right side.... simply created whit "filpped" option in views window) and call them each time........ isn't so ?  ::)


tnx
Title: Re:talking animation tips
Post by: Scummbuddy on Mon 05/04/2004 08:13:45
whatever direction the character was facing when the dialog command was called, will be the direction the character will speak towards. You can use the "FaceCharacter" or "FaceLocation" command, to definitly control which direction they face.
Title: Re:talking animation tips
Post by: on Mon 05/04/2004 14:34:08
hi scummbuddy...

I've tried for a lot but it doesn't work  :'(

in my speak animation main character looks to the right

during gameplay, even if he's facing left side or even if I call facelocation function, the talking animation (called by DisplaySpeech scirpt) is still facing right side .... :-\

pheraps I am wrong with some game settings?

help please
Title: Re:talking animation tips
Post by: SSH on Mon 05/04/2004 14:46:30
In the speaking view for your talking animation, you'll notice that besdie each loop it says "Left", "up", down, etc.  You need to fill the 4 views for these direction with your character talking, facing in the appropriate direction. That way, the move from standing to talking should be seamless.
Title: Re:talking animation tips
Post by: on Mon 05/04/2004 15:04:50
Thank you SSH .... now it works  8)

I was wrong because I created only 1 loop animation...... not filling all the necessary wievs......


Thank you again