Talking portrait dialog appearing in the wrong place [SOLVED! Dave is a moron]

Started by Dave Gilbert, Thu 04/04/2013 21:21:00

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Dave Gilbert

After making over seven games which use talking portraits, I seem to be having a lot of trouble with them lately.

So, my game uses talking portraits. For the main character and almost every other character in the game, they display just fine:



However, for one specific character, the dialog is displayed in a very bizarre place:


(portrait is obviously placeholder)

The most obvious cause of this is a misuse of the SetSpeechStyle command, but I have checked and it is only used once at the very beginning of the game to set the speech style to eSpeechSierraWithBackground.

This does NOT happen to any other character in the game. Only this one.

So, yeah. Any light shedding is much appreciated! :)

Thanks,

-Dave

Crimson Wizard

I am not fully sure, but the behavior is a bit like what happens if the speaking character is currently is different room.

Dave Gilbert

Quote from: Crimson Wizard on Thu 04/04/2013 22:18:11
I am not fully sure, but the behavior is a bit like what happens if the speaking character is currently is different room.

....

Oh. my. GOD.

Was it really that simple?

[goes to check]

Yes it was.

[Bangs head on desk]

So much for the "advanced" forum. Thanks, CW!

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