Hotspot interaction, basic problem

Started by quixotecoyote, Sat 25/02/2006 05:42:43

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quixotecoyote

I've just started making my first game (after meaning to for years).  But, I can't seem to make the hotspot interactions work.  I followed the tutorial, and I've looked in the knowledge base and I am unenlightened.

I have a background of a hallway with several doors.  The floor is completely walkable.  The door I want the player to find is marked as hotspot 2 and the other doors are filled as  hotspot 1.  I set a walk-to point at the base of the door I want the player to open in the walkable floor area.

I went to the interaction menu for  hotspot 1 and chose "Game:Display a message"  for "look at hotspot"  I clicked on "edit message" and typed in basically "wrong door" as message 0.  I then set "interact with hotspot" to display the same message.

I did the same thing with hotspot 2 only with message 1 as "right door".  I also added a "move character" interaction set to the coordinates of the walk-to point so the player would move to the door to look at it.  I put that in as happening before the message comes up.

I then tested the game.   When the I tried to interact with the right door (hotspot 2) I move to the walk-to point but get no message.  When I look at the right door I am neither moved nor shown a message.  When I try to look at or interact with one of the wrong doors (hotspot 1) nothing happens at all.

Can anyone tell me what I'm missing?  It frustrates me to get stumped this early by somthing that looks so simple.

Ashen

It sounds like it should work. (Which I guess just makes it doubly frustrating...)
Can you show us the interaction tree for both the hotspots? (The list of interactions for the various cursor modes.)
I know what you're thinking ... Don't think that.

quixotecoyote

Thanks, but I figured it out.  I had two similar looking rooms and I didn't realize I had to DOUBLE-click the name in the room menu to switch the room I was editing.  I had all the right interactions but the wrong room.   Felt a right arse when I realized that.   

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