Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: MoonDog on Mon 06/07/2015 18:30:34

Title: Text dialog effect
Post by: MoonDog on Mon 06/07/2015 18:30:34
Hey guys

Was wondering if it's possible to make dialog text appear letter by letter instead
Of appearing all at once and when you click anywhere on the screen it skips it and
Shows the full dialog. I'm not sure what text effect this is called
So wasn't even sure if this has been asked before.
Title: Re: Text dialog effect
Post by: Crimson Wizard on Mon 06/07/2015 18:50:05
I think what you mean is called "typewriter" effect.
Perhaps this script module may be useful to you:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=48093
Title: Re: Text dialog effect
Post by: MoonDog on Tue 07/07/2015 12:47:53
That's exactly the effect I want. Thank you.
But does this mean I have to redo all the dialogs by
Adding those scripts to each and everyone of them?
Title: Re: Text dialog effect
Post by: Crimson Wizard on Tue 07/07/2015 12:49:53
Yes, there is no way to make built-in AGS functions (like Character.Say or dialog speech) to use custom styles. You will have to call module functions yourself for this.