Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Mehrdad on Sat 08/11/2008 15:16:39

Title: Text on flc
Post by: Mehrdad on Sat 08/11/2008 15:16:39
hi members
I want put text on the flc(flic animation).like subtitle.i will not before put on the
flc and done rendering(texts is blur and bad visible).i used 8 bit color(256)
please help me.
Title: Re: Text on flc
Post by: Gilbert on Sat 08/11/2008 15:28:57
No, it is not possible to do any thing while a movie is being played at the moment.
You only route is to add them on the FLV files.

Also, as Flic is a 8-bit lossless format, text should not be blurred on it, unless the programme you used to make the files does that.
Title: Re: Text on flc
Post by: Mehrdad on Sun 09/11/2008 16:06:46
ok.but i see The Dig game.that in the introduction you can select text subtitle game.and with selection .here play flc with text font.do you see The Dig game?
Title: Re: Text on flc
Post by: TwinMoon on Sun 09/11/2008 16:36:40
You can't display a menu while a video is playing.
But you can have an animated room by adding more background pictures (Background to Dispay |  Import New Background)
Title: Re: Text on flc
Post by: Gilbert on Mon 10/11/2008 00:43:02
Quote from: MEHRDAD on Sun 09/11/2008 16:06:46
ok.but i see The Dig game.that in the introduction you can select text subtitle game.and with selection .here play flc with text font.do you see The Dig game?

Yes, I know. But The Dig was not made with AGS and there is no easy way to do this in AGS, yet. (Also, I think The Dig didn't use FLC as its movie format.)
Title: Re: Text on flc
Post by: Baro on Mon 10/11/2008 15:25:40
Would a full screen animation really slow down the game?
Title: Re: Text on flc
Post by: Mehrdad on Mon 10/11/2008 15:35:15
ok.thanks Gilbert(I sure animations on The Dig is flc-256col). thanks Twinmoon(animation background have only 5 frame!!!.also with more objects animating.game will be slowly).
Title: Re: Text on flc
Post by: Gilbert on Mon 10/11/2008 15:38:09
Dig was 256 colour, but  as far as I remember its movies used a lossy format, so it's not FLC.
Title: Re: Text on flc
Post by: Mehrdad on Mon 10/11/2008 15:56:09
OK.Ok.Ok.I acquiesce.so what format use in the Dig for animations ?its was 265 col with very good quality.
Title: Re: Text on flc
Post by: GarageGothic on Mon 10/11/2008 16:56:23
The Dig, as well as later SCUMM games like Full Throttle and Curse of Monkey Island, uses LucasArts own proprietary movie format called SMUSH (with the file extension .SAN). The ScummVM Tools (http://www.scummvm.org/downloads.php#tools) contains a program that lets you compress .SAN files yourself - though you probably wouldn't have much use for them.
Title: Re: Text on flc
Post by: Mehrdad on Wed 12/11/2008 16:05:46
Quote from: GarageGothic on Mon 10/11/2008 16:56:23
The Dig, as well as later SCUMM games like Full Throttle and Curse of Monkey Island, uses LucasArts own proprietary movie format called SMUSH (with the file extension .SAN). The ScummVM Tools (http://www.scummvm.org/downloads.php#tools) contains a program that lets you compress .SAN files yourself - though you probably wouldn't have much use for them.

oh its wonderfull.i dont know before.thanks a lot.
Title: Re: Text on flc
Post by: Khris on Wed 12/11/2008 16:38:57
Just in case that slipped by you: you can not use those .SAN files in AGS.