Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: loominous on Tue 21/10/2003 12:24:18

Title: Textmessages +300 chars
Post by: loominous on Tue 21/10/2003 12:24:18
My game requires textmessages with over 300 characters.

So far I havn t been able to produce such quantity on the screen due to the codelinelimit and stringcharlimit. Any ideas?
Title: Re:Textmessages <300 chars
Post by: Ishmael on Tue 21/10/2003 12:28:45
Under 300 chars? But 300 is the limit ;D

But, seriously, guess you mean over 300? I think there's no other way than to cut it up... if you use, for example, speech, could split it and use two overlays made to look like speech.... or something.
Title: Re:Textmessages <300 chars
Post by: Kweepa on Tue 21/10/2003 13:54:12
Umm... why?
Do you have lawyers reading contracts in there?
Title: Re:Textmessages +300 chars
Post by: RickJ on Tue 21/10/2003 17:16:04
You could use a transparent GUI with a ListBox.   A list box can handle 100 lines of text.
Title: Re:Textmessages +300 chars
Post by: loominous on Tue 21/10/2003 18:10:21
Hey thanks RickJ, it works really well.

Thought of using listboxes never occured to me. Had tried labels, textboxes and pretty much everything beside them.