My game requires textmessages with over 300 characters.
So far I havn t been able to produce such quantity on the screen due to the codelinelimit and stringcharlimit. Any ideas?
Under 300 chars? But 300 is the limit ;D
But, seriously, guess you mean over 300? I think there's no other way than to cut it up... if you use, for example, speech, could split it and use two overlays made to look like speech.... or something.
Umm... why?
Do you have lawyers reading contracts in there?
You could use a transparent GUI with a ListBox. A list box can handle 100 lines of text.
Hey thanks RickJ, it works really well.
Thought of using listboxes never occured to me. Had tried labels, textboxes and pretty much everything beside them.