Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Rik_Vargard on Sun 15/10/2023 20:46:48

Title: That one Walkbehind that wouldn't work
Post by: Rik_Vargard on Sun 15/10/2023 20:46:48
Hello,

So to be clear I've been adding walkbehinds all over my game.
> Draw the walkbehind area and set a baseline
In later rooms I've been using walkbehinds just fine.
But just not in that one, and that one only.

It's a bit late here to provide visuals, but at this point I'm just curious if some of you had experienced that and if there are circumstances that would make a walkbehind not working as it should?

Thx!
Title: Re: That one Walkbehind that wouldn't work
Post by: Khris on Sun 15/10/2023 23:17:10
The common causes are

- it's disabled
- one accidentally drew a region or hotspot instead

Does it behave as if you never created it? Or what exactly is the issue?
Title: Re: That one Walkbehind that wouldn't work
Post by: Rik_Vargard on Mon 16/10/2023 18:45:25
Hey @Khris  thx for the reply :)
If you need visuals I can do those tomorrow.

Yeah, it's weird... I did draw a couple more walkbehinds in that room 25 and they don't work neither.
Then I tried in another room where nothing really happens and it worked.
And then I tried in yet another room and there it didn't work again!
Like I said I use walkbehind since day 1 and never had this happening.
So there's something strange going on for me here...

Not to mention that in that room 25, the character doesn't stay in the walkable area, there is that spot where the character leaves the walkable area... I just use the walk icon like always but heh, there is something weird in that room 25.

Title: Re: That one Walkbehind that wouldn't work
Post by: Khris on Mon 16/10/2023 21:17:25
So by "they don't work" you mean that the character doesn't disappear behind them? Like they didn't exist?
I assume you've double checked the baselines?

If you upload your source files and PM me a link I can take a look.