Hi every one, I have this problem that the characters are getting "pixeled" when being resized by the walkable areas (look this image to know what I mean):
(http://oi48.tinypic.com/1e2zpz.jpg)
(The character on the left is the main character that is being resized and the one on the right is a room character that dose not move)
I played some AGS games and I did not notice this problem even with high-res games like "Da New Guys".
Another problem I have is that the character animation (and background movement) is going jerky when its being smalled for more than 75%.
That is all and thanks for help
Check your game setup (winsetup.exe) and see whether or not you have 'smooth scale sprites' turned off?
Oh thanks man! that was so simple :)
now what about the "non-smooth animation" problem?
Quote from: kinan___rod on Sat 17/11/2012 17:17:43
Oh thanks man! that was so simple :)
now what about the "non-smooth animation" problem?
This is a well known AGS behavior which originates in using integer math for calculating character coordinates changes and walking animation. When character is scaled down, it starts to loose precision.
It was answered previously here:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=46864.0
Oh thanks man, that helped alot.
As a rule, you want the parts of your room where important stuff happens be at a scaling level of 100%. Scaling is nice to give a sense of perspective and dimension when a character walks around, though.
Thanks, I will keep this in mined. :)