Snake killing problem

Started by KrisMacDee, Wed 29/12/2004 14:50:49

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KrisMacDee

I have started work on a game and in a bit set in a jungle(the backround of  mi3 when Guybrush gets eaten by a snake) and there is a familiar cobra wearing a hat and I want to be able to throw a stone at the snake to K.O it and nick the hat. I'm having problems doing the animation for it.Would I have EGO
and the cobra in one animation or do it one after the other?And how do I do it fluidly?
Thanks for any replies!
Bigmac

Before you judge a man, walk a mile in his shoes. After that, who cares? You're a mile away and you've stolen his shoes! - Billy Connelly

strazer

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=17723

You could also make the stone an object, then

- Animate EGO throwing (AnimateCharacterEx blocking)
- Turn on stone (ObjectOn)
- Move stone toward snake (MoveObject blocking (example in manual))
- When move over/stone reached snake, turn off stone/move to ground and animate Snake getting hit (AnimateCharacterEx)

There are many possibilities.
I haven't actually done anything of the sort yet, so someone else has to tell you what the easiest/best solution is.

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