The ways of the characters in AGS

Started by Jetkidd, Tue 04/09/2007 22:57:50

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Jetkidd

0kay, you see, heres the thing. I am new (and I mean NEW) to AGS and creating games with it. I've been playing AGS games for a while now but never actually made one yet. This is a simple, yet, not so simple question I have (at least thats how it feels to me).

I've been searching for resources (particularly characters) for my game. All I could find is templates, add-ons and all that other stuff. I don't even know how the whole character thing works. Is there any possibly way to find a character somewhere and be able to preview how they look?

Recluse

If you make the default game it should start out with a main character "Roger" which has a full blown animation, and such. You can also load up the Demo game (which I believe is packaged with the software), compile it, and see how the animation works.

Some suggestions:

If you're looking to make a full blown game that will be released as a finished product, it really is better to make your own character animations. If you use pre-made animations, the default AGS character, or rip something from another game, your game will tend to get less respect. However, if you're simply trying out the engine to see how things work, by all means, use pre-made animations, and more power to you.

Be warned though: it's better to make your own animations and get experience with it now, than to start working on a REALLY awesome game idea only to realize that your animating skills are sub-par.
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Ashen

BFAQ Entry: Making your own characters. (The page it's on has other character-related questions, as well.)

There are some complete characters (in .cha format - read the BFAQ) in the contributions thread, and also in the 'Resources' section of the RON site (but that seems to be slow at the moment). No gaurantees of the quality or completeness of animations, but they're a start.
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