Thinking and talk

Started by manny.p, Tue 21/06/2005 21:31:03

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manny.p

I want guybrush to do view 7 loop 1 while saying the text.

This is what i've got:

character[EGO].LockView(7);
character[EGO].Animate(1, 1, 0, eBlock, eBackwards);
character[EGO].Say("Well...");
character[EGO].UnlockView();


He says the text afterwards.

Do i have to change his talking view to his thinking one temporarily?

manny.p

Solved:
character[EGO].SpeechView = 7;
character[EGO].Say("Well..  ");
character[EGO].SpeechView = 4;

i don't know wheather this is the proper way to do it, but it works :)

Ashen

Couldn't you just use the character[CHARID].Think() command, and set view 7 as the Thinking view?
I know what you're thinking ... Don't think that.

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