Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Fabiano on Fri 05/03/2004 15:57:08

Title: Thinking view & Blinking view
Post by: Fabiano on Fri 05/03/2004 15:57:08
I didnt found in the manual and in the search. How I use them?
Title: Re:Thinking view & Blinking view
Post by: 00jon00 on Fri 05/03/2004 23:48:59
I would like to know how to use them also... 8)
Title: Re:Thinking view & Blinking view
Post by: Scorpiorus on Sat 06/03/2004 00:18:35
For thinkning view check out DisplayThought() script command in the manual.


As for blinking view:

Quote
There is also an available "Blinking view". This is used to play intermittent extra animations while the character is talking. You may want to use this for effects such as blinking (hence the name). If you set a view here, it will play intermittently while the character talks (it is drawn on top of the normal talking view). The default time between playing is 3-4 seconds, but you can change this with the SetCharacterBlinkView script command.
NOTE that the blinking view is currently only supported with sierra-style speech.

For example, you can animate character eyes (while he is saying somrthing) implementing it as a blinking view.

~Cheers
Title: Re:Thinking view & Blinking view
Post by: Fabiano on Sat 06/03/2004 03:41:23
hm...didnt saw that...  thankx Scorpirus.
:-X
Title: Re:Thinking view & Blinking view
Post by: 00jon00 on Sat 06/03/2004 23:47:55
Thanks