Default GUI Won't Leave Me Alone

Started by Whelandrew, Tue 14/04/2009 06:09:59

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Whelandrew

Just like the title says... well, there's more to it.

It's been a while since I have worked on my code and the last time that I did was in a prior AGS. When I attempt to load the inventory window, it loads the default Inventory window that comes with the AGS compiler. It's ugly. It needs to go away.

I'm a little lost in the process, currently. I can't seem to set up the button to load the new Inventory GUI that I've created to replace the old default. All the old commands are obsolete and I feel genuinely lost, now.

Anyone else had this problem that you can link me to a solution?
If not, anyone have an answer for me?
The bulb in my reading lamp went out.
I'm seeking enlightenment.

Trent R

The code that calls the default Inventory is InventoryScreen();. So I'd look for that in your global script and replace it with the appropriate code ( gInventory.Visble=true;  or something similar).


~Trent
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Current Project: The Wanderer
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Whelandrew

Oh awesome!

That makes everything better. Thanks a million, my friend.
:)
The bulb in my reading lamp went out.
I'm seeking enlightenment.

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