Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Trisk on Fri 09/09/2005 17:37:29

Title: tinting when using a lockview *solved*
Post by: Trisk on Fri 09/09/2005 17:37:29
I have a room where I want to tint Ego. However, he is animated, so I do a lockview and then run an animation cycle. He remains tinted while on his normal view, but when the lockview is called, he is suddenly full bright and untinted. I have tested with a reduced light level, and the same thing happens.

I even tried changing his main view instead of doing the lockview, but as soon as his animation starts, the same thing happens.

Is this a bug in AGS, I'm guessing, so there is nothing I can do about it?

Trisk
Title: Re: tinting when using a lockview
Post by: strazer on Fri 09/09/2005 19:37:10
How do you tint the character? If you do it directly via Character.Tint, try using a region and vice versa.
Title: Re: tinting when using a lockview
Post by: Trisk on Fri 09/09/2005 21:10:18
Gahhhhh...I don't even want to admit what it was I was doing, it's so dumb. After I complete a whole game, I'm supposed to know how to use AGS, aren't I? :/

When I converted the game over to 16bit color, I forgot to reimport that string of sprites in high color, so when the game got to using them, it aparently can't tint 8bit color sprites. Dumb, dumb dumb. Sigh...

Thanks though, Strazer! :)