gIconbar.Visible = false;
function room_Load()
{
gstatusline.Visible = false; //on the room you dont want it
}
function room_Load()
{
gstatusline.Visible = true; // on the rooms connected to the other
}
Actually, it'd be better to use the 'when player leaves room' function rather than copying and pasting the function in two multiple other rooms
~Trent