Question about library license terms

Started by , Mon 14/03/2005 20:40:02

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ted

If im' selling my game do i have to abide the license terms of all libraries that come with ags or only those my final game will actually use? for example: if my commercial game doesn't support cd-music do i have to register libcda anyway, or not?
thx in advance. ted.

Scummbuddy

you'll have to get the appropriate engine from pumaman. there should be an available download on the main site without the mp3 support that you can sell for whatever you want.  if not there, private message CJ for the download
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
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-Hoagie from DOTT

ted

(sorry, i meant JGMOD not libcda!  :-[)
i already knew about the version without mp3 support and that's the one im gonna use. but i assume this version also includes the other third party libraries like JGMOD, allegrofont etc. and now im not sure whether:
1. i should abide only the terms of the libraries i use in my game
or
2. i should abide the terms of all libraries that come with that version of ags no matter if i really use them or not.

i don't think i'm gonna use mod, xm or s3m in my game so jgmod won't be of any use to me. but it's included in ags which i'm using to make my games so is this(the fact that this library comes with ags) a reason to register it or can i forget the registration as long as my game doesn't make use of that library?

scotch

Yes, I think you should honour all the license agreements of things compiled into the engine, not just those you use.
However, I can't see why this should be done for commercial games any more than non commercial, I don't see anything in the licenses making the distinction, so ALL games should do this really.

So, you should register jgmod, and put "OGG player is alogg by Javier Gonzalez, using the Ogg Vorbis decoder, which is available from http://www.xiph.org/ Copyright (c) 2002, Xiph.org Foundation" somewhere in your documentation.  The other licenses require nothing of you, a couple of them would like but not require a mention in the documentation.

ted

Quote from: scotch on Tue 15/03/2005 10:50:41
However, I can't see why this should be done for commercial games any more than non commercial, I don't see anything in the licenses making the distinction, so ALL games should do this really.

yeah, i don't think there is any difference but i thought i'd better make clear that i'm gonna sell my games just in case. anyways, thanks both of you for the answers!

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