Hey guys,
i have a problem where im using a touch pad on a laptop and when i launch my game to test it i get a dialog box stating that i need a mouse to play and then there is no cursor once loaded. is there a way to get ags to recognise the touch pad as a mouse?
It should do that automatically. My guess is that your touchpad isn't configured with a "standard" windows mouse driver, or something like that.
So maybe you need to give more info about what laptop and OS you are using, and maybe try searching Google for a "mouse driver" for the touchpad.
Or someone more knowhow than me will have a better answer for you. (nod)
Yeah i thought that at first too but i tested it out on the ags demo game and the mouse works fine there.
Quote from: Artilleryman37 on Thu 28/09/2017 01:54:46
Yeah i thought that at first too but i tested it out on the ags demo game and the mouse works fine there.
Hm, in this case there is something unusual here. Are there any notable differences between two games, like for starters, are they built with same version of AGS? Does your game use any plugins or custom script modules?
Regarding missing cursor, what template do you use to make your game? For instance, empty template does not has any cursors in it initially and you need to import some sprites and configure these first.
ah that could be it. I used the blank template as im not actually making a game. im making an app that is used to build ship designs for another game. ill have a look into it. im sure ill figure it out itll just take me a while as i havent used ags in years.