Hllo ther its me, asking a totle NEWB of a question.
Can you use more then one transition type in a game?
I don't believe so.
However, you could set the transition type to be instant and script fade-ins using a full screen GUI.
Quote from: SteveMcCrea on Tue 06/06/2006 20:11:38
I don't believe so.
However, you could set the transition type to be instant and script fade-ins using a full screen GUI.
Oh my newbie head, How would I do that?
Wait a second. You can do it. Let me quote those two functions from the manual:
Quote from: the manual
SetNextScreenTransition
SetNextScreenTransition(TransitionStyle)
Sets the room transition type to TransitionStyle, but ONLY for the next room change. After that, it will revert back to the normal transition type specified in the editor or with SetScreenTransition.
For the possible values for TransitionStyle, see SetScreenTransition.
Example:
SetNextScreenTransition(eTransitionBoxout);
character[EGO].ChangeRoom(10);
will go to room 10 with a box-out effect, but then return to the normal transition type from then on.
SeeAlso: SetScreenTransition
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SetScreenTransition
SetScreenTransition(TransitionStyle)
Changes the default screen transition. TransitionStyle can be one of the following:
eTransitionFade
eTransitionInstant
eTransitionDissolve
eTransitionBoxout
eTransitionCrossfade
All future transitions will be done as specified until you call this function again.
Example:
SetScreenTransition(eTransitionFade);
will change the room transitions to Fade.
SeeAlso: SetNextScreenTransition
Found while searching for the hidden keyword "transition"... :=
cool! I was going to post asking that same question, but I never got around to doing it. I didn't even think you could do that in ags...
Thanx Dkh! ;D that's very helpful :) and thanks for responding so quickly SteveMcCrea, even though you were wrong, thanx for trying to help :)