When using the translator, does it recognize the accents (é, ê è) or will the text need to be typed in without?
You meant, typing translated lines into a translated source?
Yes, as long as your game's font is a true type font and has those characters, and those accented characters uses ASCII codes within 0-255 (i.e. not double byted characters, etc.), they should work.
I meant while actually doing the translating.Ã, You export the text from the game into a text file.Ã, It sets it up as such:
Hi, my name is Gilbot
Here is a blank line where the translation would go; does it recognize the accents here?
Then when this is complete, you import this back into the game.
Yeah, that's what I'm talking about.
If the font you use for display that line in game is a TTF and the font has symbols, they should be diaplayed correctly.
Thanks