Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Ghostlady on Fri 22/07/2005 03:30:27

Title: Translator and Language Accents [SOLVED]
Post by: Ghostlady on Fri 22/07/2005 03:30:27
When using the translator, does it recognize the accents (é, ê è) or will the text need to be typed in without?
Title: Re: Translator and Language Accents
Post by: Gilbert on Fri 22/07/2005 03:54:51
You meant, typing translated lines into a translated source?
Yes, as long as your game's font is a true type font and has those characters, and those accented characters uses ASCII codes within 0-255 (i.e. not double byted characters, etc.), they should work.
Title: Re: Translator and Language Accents
Post by: Ghostlady on Fri 22/07/2005 04:11:58
I meant while actually doing the translating.Ã,  You export the text from the game into a text file.Ã,  It sets it up as such:

Hi, my name is Gilbot
Here is a blank line where the translation would go; does it recognize the accents here?

Then when this is complete, you import this back into the game.
Title: Re: Translator and Language Accents
Post by: Gilbert on Fri 22/07/2005 07:13:01
Yeah, that's what I'm talking about.

If the font you use for display that line in game is a TTF and the font has symbols, they should be diaplayed correctly.
Title: Re: Translator and Language Accents
Post by: Ghostlady on Fri 22/07/2005 12:55:10
Thanks