I keep running into issues regarding colors from sprites I load becoming transparent. I am running 16-bit for the color. It seems like the transparent colors recognized AGS is random. Sometimes it's black... othertimes white... and now some off-white shades are being made transparent... giving the objects a hard-to-look-at spotty feel.
How do I make my objects 100% opaque when I want to?
When you import a sprite there is an option Transparent colour which is set (by default) to the top-left pixel. That means all sprite pixels having the same colour as the most top-left one would be transparent as well.
QuoteHow do I make my objects 100% opaque when I want to?
You could make that top-left pixel's colour to be unique.
Also setting transparent color option to Palette index 0 may help for 16bit games (not sure here though)
~Cheers
I've had problems with the top-left, bottom-right, whatever selection tool. It seemed to ALWAYS select the top-left pixel no matter what I selected.
When importing a sprite, try making the top-left pixel pink (or your transparency colour( and see if that helps.
The top-left/etc. setting has to be set BEFORE you load the file with your sprite: changing it after doesn't work.
Also, if you want a sprite totally opaque, try adding a 1-pixel border of a colour that isn't used anywhere in your sprite