Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Treasure Island Project on Thu 02/02/2023 18:51:59

Title: Treasure Island Project AGS Scripting and Extras Question
Post by: Treasure Island Project on Thu 02/02/2023 18:51:59
Greetings AGS Members,

Before starting my game project, I would like to know if it is possible to implement certain features and to use certain software with AGS.

1. Does AGS support Adlib Visual Composer music?
2. Is it possible to script a sequence, in AGS, that is similar to Curse of the Monkey Island "Cannon Sequence" as shown here: https://youtu.be/zfAo3O2qZR0?t=560

Thank you all for your time and assistance,
Title: Re: Treasure Island Project AGS Scripting and Extras Question
Post by: Crimson Wizard on Thu 02/02/2023 19:47:43
1. No.
2. Definitely yes.
Title: Re: Treasure Island Project AGS Scripting and Extras Question
Post by: Khris on Fri 03/02/2023 00:08:15
This program: http://www.vgmpf.com/Wiki/index.php?title=Audio_Overload can convert ROL to WAV, which can then be turned into mp3 or ogg to be used in AGS.
Title: Re: Treasure Island Project AGS Scripting and Extras Question
Post by: eri0o on Fri 03/02/2023 11:50:00
I 100% recommend going through the conversion path and working with ogg files, since this will save from a world of pain. In this way you can use AGS own sound system and it'll be the easiest and best path for portability.

That said, there's an adlib plugin that I never tested and don't know if/how well it works: https://github.com/FTPlus/AGSadplug
Title: Re: Treasure Island Project AGS Scripting and Extras Question
Post by: Treasure Island Project on Sat 04/02/2023 23:34:25
Greetings,

Regarding the Audio Overload software, it doesn't seem to work at all. I have tried to convert .rol files from Adlib default library but Audio Overload simply crashes.

Thank you for your time and assistance,