Import mask

Started by Shadow, Sun 02/11/2003 15:23:09

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Shadow

Hello,
I would like to know, how I can use the function "import mask"
in the room areas section.
What do I have to draw, so that AGS can recognize it?

Ytterbium

Well, you have to have a mask exported first. All you need to do is import the mask file.

Currently in production: Septigon

Quintaros

You have to draw your mask to the same dimensions as the room that is being masked.  The mask has to be in 256 colours using the locked portion of the game's default pallette.

MrColossal

try using as many primary colours as possible, i don't really stress over getting the exact colours cause i can just floodfill and change whichever i want to whichever colour i want

just sayin'
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Shadow

Thanks, but do I have to draw only the Walkbehinds, without the background?

Ishmael

Yes, of cource. In the mask, all black is defined as 'no walkbehind', color 0, empty.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Shadow

Okay, thank you I've got it :)

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