Animating Backgrounds perhaps

Started by Scuzling, Fri 26/09/2003 10:27:20

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Scuzling

i have drawn a few images for the title of my game as it starts up, i want to animate the  title so it looks like ooze is dripping from the letters & have a lizard run accross the screen.

how would i go about this?
would i have a room for each image & set it on a 0.3sec or something like that timer or would i use animating backgrounds or what?
Scuzling Productions

"We are working on something big"

Timosity

You could use an animating Object for the title text, and a character walking for the Lizard, that would probably be the easiest way.

No need for animating background.

That's how I'd do it anyway

hope it helps

~Tim

Ishmael

#2
The background animation is probably the best choice, and an animating character or object the second... I say go for the bg! And the lizard-across-screen can be done by something like:

Suggesting the game is 320 x 200/240, LIZARD character starts in the room at cordinates (-20, 160), the lizard will move past the screen from  left to right:

int timer;

function repeadetly_execute() {
// Script for room: repeadetly execute
 if (timer == 200) {// use the number of game loops you want to pass befor the lizard appears
   MoveCharacter(LIZARD, 340, 160);
 } else if (timer < 200) timer++;
}

Almost opposite... And you damn! Couldn't you see I was writing a post??? ;D
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Scuzling

that is all very helpful but you see the lizard i have drawn will be connected to the last letter of the title & then as it walks from the last letter to the first letter its tail will stretch
Scuzling Productions

"We are working on something big"

Scummbuddy

Then include the lizard in the title and create a large animation.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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